Spin the Bottle Game Resources
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This All the Resources of Making the Spin the Bottle Game and Earn Money from them online.
Main Activity.Java File
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- import android.support.v7.app.AppCompatActivity;
- import android.os.Bundle;
- import android.view.View;
- import android.widget.Button;
- import android.widget.TextView;
- import android.widget.Toast;
- public class MainActivity extends AppCompatActivity implements View.OnClickListener {
- private Button[][] buttons = new Button[3][3];
- private boolean player1Turn = true;
- private int roundCount;
- private int player1Points;
- private int player2Points;
- private TextView textViewPlayer1;
- private TextView textViewPlayer2;
- @Override
- protected void onCreate(Bundle savedInstanceState) {
- super.onCreate(savedInstanceState);
- setContentView(R.layout.activity_main);
- textViewPlayer1 = findViewById(R.id.text_view_p1);
- textViewPlayer2 = findViewById(R.id.text_view_p2);
- for (int i = 0; i < 3; i++) {
- for (int j = 0; j < 3; j++) {
- String buttonID = "button_" + i + j;
- int resID = getResources().getIdentifier(buttonID, "id", getPackageName());
- buttons[i][j] = findViewById(resID);
- buttons[i][j].setOnClickListener(this);
- }
- }
- Button buttonReset = findViewById(R.id.button_reset);
- buttonReset.setOnClickListener(new View.OnClickListener() {
- @Override
- public void onClick(View v) {
- resetGame();
- }
- });
- }
- @Override
- public void onClick(View v) {
- if (!((Button) v).getText().toString().equals("")) {
- return;
- }
- if (player1Turn) {
- ((Button) v).setText("X");
- } else {
- ((Button) v).setText("O");
- }
- roundCount++;
- if (checkForWin()) {
- if (player1Turn) {
- player1Wins();
- } else {
- player2Wins();
- }
- } else if (roundCount == 9) {
- draw();
- } else {
- player1Turn = !player1Turn;
- }
- }
- private boolean checkForWin() {
- String[][] field = new String[3][3];
- for (int i = 0; i < 3; i++) {
- for (int j = 0; j < 3; j++) {
- field[i][j] = buttons[i][j].getText().toString();
- }
- }
- for (int i = 0; i < 3; i++) {
- if (field[i][0].equals(field[i][1])
- && field[i][0].equals(field[i][2])
- && !field[i][0].equals("")) {
- return true;
- }
- }
- for (int i = 0; i < 3; i++) {
- if (field[0][i].equals(field[1][i])
- && field[0][i].equals(field[2][i])
- && !field[0][i].equals("")) {
- return true;
- }
- }
- if (field[0][0].equals(field[1][1])
- && field[0][0].equals(field[2][2])
- && !field[0][0].equals("")) {
- return true;
- }
- if (field[0][2].equals(field[1][1])
- && field[0][2].equals(field[2][0])
- && !field[0][2].equals("")) {
- return true;
- }
- return false;
- }
- private void player1Wins() {
- player1Points++;
- Toast.makeText(this, "Player 1 wins!", Toast.LENGTH_SHORT).show();
- updatePointsText();
- resetBoard();
- }
- private void player2Wins() {
- player2Points++;
- Toast.makeText(this, "Player 2 wins!", Toast.LENGTH_SHORT).show();
- updatePointsText();
- resetBoard();
- }
- private void draw() {
- Toast.makeText(this, "Draw!", Toast.LENGTH_SHORT).show();
- resetBoard();
- }
- private void updatePointsText() {
- textViewPlayer1.setText("Player 1: " + player1Points);
- textViewPlayer2.setText("Player 2: " + player2Points);
- }
- private void resetBoard() {
- for (int i = 0; i < 3; i++) {
- for (int j = 0; j < 3; j++) {
- buttons[i][j].setText("");
- }
- }
- roundCount = 0;
- player1Turn = true;
- }
- private void resetGame() {
- player1Points = 0;
- player2Points = 0;
- updatePointsText();
- resetBoard();
- }
- @Override
- protected void onSaveInstanceState(Bundle outState) {
- super.onSaveInstanceState(outState);
- outState.putInt("roundCount", roundCount);
- outState.putInt("player1Points", player1Points);
- outState.putInt("player2Points", player2Points);
- outState.putBoolean("player1Turn", player1Turn);
- }
- @Override
- protected void onRestoreInstanceState(Bundle savedInstanceState) {
- super.onRestoreInstanceState(savedInstanceState);
- roundCount = savedInstanceState.getInt("roundCount");
- player1Points = savedInstanceState.getInt("player1Points");
- player2Points = savedInstanceState.getInt("player2Points");
- player1Turn = savedInstanceState.getBoolean("player1Turn");
- }
- }
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